
CONQUER ONLINE
THE BEGINNING
The game the way it was, on a server that was taken apart and rebuilt rather than downloaded and launched. Low rates, no cash shop, no pay-to-win.
What makes this one different
No cash shop
CPs are disabled server-wide. Every booth, every trade, every price is in silver. What you own, you farmed or traded for.
Rates you can check
Classic hard-rate progression with transparent live values. Type /rates in game to read the active server rates at any time.
+9 and no further
Composing stops at +9, permanently. Gear has a ceiling everyone can reach and nobody can buy past.
Class Tournament
One class per day, one fixed hour, no level brackets. The strongest player is also the biggest target.
Weekly PK
Friday elimination rounds from 19:00, split into levels 1-69, 70-119 and 120+. The 120+ champion wins a DragonBall.
Dis City
Four classic stages on Monday, Wednesday and Friday: SoulStones, class quotas, Wraiths and Ultimate Pluto.
Who's the best
A permanent arena where Fast Blade and Scent Sword are lent at maximum level, with any weapon, and potions are disabled.
Wayne
A community boss with over 50 million hit points whose loot drops on the ground for anyone to pick up.
Guild Totem
One map captured per day, held for a week, extra silver on that map for the holding guild. Do not defend it and it goes neutral.
Daily hunt
Seven level-based Daily Masters. Three series of one hundred monsters your own size; each series gives 1/8 ExpBall, then one Meteor or 25,000 silver.
Getting started
- Create an account here, then download and run the launcher.
- Log in with the same name and password, and create your character.
- Every new character gets 3 days of VIP for free.
- Type
/commandsin game, or read the command list.